Cormyr is a strong nation that lies at the western end of the diminished Sea of Fallen Stars. The kingdom is ancient but remains vigorous. Old forests domi- nate the landscape and national character. Humans predominate in Cormyr, and they are justly proud of their country’s long and noble traditions. The dragon, the stag, and the unicorn are prominent in Cormyr- ian folk tales, ballads, and heraldry. In days of old, the people of this civilized land carved a domain out of wilder territory through grit, bravery, and determination. Though the nation has a reputation for just rule, sometimes Cormyr has had to make difficult choices to ensure its security. Its most contested border is that with shadowy Neth- eril, though Cormyr also borders the hazardous Stonelands, Tunlands, Storm Horns, and Thunder Peaks. Cormyr is protected by two highly skilled and renowned forces. The Purple Dragons are an elite army of battle-tested warriors. After the initial attacks by Sembia the best of the Dragons have been reorganized into the 3rd Brigade under General Timan Rath. The War Wizards, trained at the Academy of War include powerful swordmages as well as other accomplished spellcasters that even the Netherese respect. expansionism of Sembia in the last century, Cormyr reluctantly grew into an imperial power. The kingdom annexed some Sembian cities, resettled parts of Tilver’s Gap, and pushed southwest into the Dragon Coast. The thief-ruled city of Proskur was also brought under Cormyr’s thumb. The Obarskyr dynasty has ruled Cormyr for over 1,300 years. Foril, the son of Azoun V, is the current king. V’s reign, Cormyr fought the shades of Netheril and succeeded in driving them off. Netheril and Cormyr maintain an uneasy cease-fire to this day. Near the end of his reign, Azoun V signed the Suzail Writ, which bound the king by law and gave free folk inalienable rights—notably trial by jury of peers. The Writ restricted the nobility and elevated the common people. Most nobles have accepted the new status quo, but a few still scheme to gain inf lu- ence over the throne (or to gain the throne itself ) and thereby return the noble houses to prominence. King Foril remains a strong proponent of the Writ. Cormyr is a key power in Faerûn. The nation enjoys a warm alliance with the fey kingdom of Myth Drannor and the human Dalelands to the northeast. Together they have acted to check Sembian expansion and to curtail Sem- bia’s subversive efforts in the Dalelands.
Forty years ago, under Azoun